Thursday, 26 April 2018

Maya Workshop/04 Movement Extremes










I've started adding some eyebrows and head movements extremes to the facial animation. After some feedback to the jaw bounce and phonemes movements, I went back to them and made some additional corrections as well. 




Maya Workshops/03 Correcting Jaw Bounce & Phonemes










I went back into my facial animation that I've done so far and tried to adjust the timing and movements and I've also started adding the tongue movements.




Wednesday, 25 April 2018

Premise/Story #1 Eddie 'Dragon'/Rough sketches and concept art




Initial rough sketches

















Rough Concept Art Sketches

















Rough Storyboard















Premise/Final Visual Map and References










Final visual references of different elements that I was influenced by. This includes ancient tribal cultures and their tattoo traditions, body mapping and projections (face mapping and ink mapping by Oskar & Gaspar), Disney and Glen Keane (Maui's tattoos in Moana and Glen Keane's morphing of hand drawn animation), VR paintings and visual artists (Ariadne's experimental music videos or Dirk Rauscher - music video for Keøma).





Full Length / Live Face Projection Mapping with Kat Von D from Wildbytes on Vimeo.
























Tuesday, 24 April 2018

Toolkit 2/Sculpting #5










Final scultping classes result, which I haven't manage to finish entirely and I will come back to it to adjust face details, correct the ears and add shoulders and hair. 




Friday, 20 April 2018

Premise/Audio Excerpts








I went through all of the interviews and picked the parts of the audio which I am going to use for my premise project. Since those were my first attempts of interviewing people and recording speech, the audio is not the best quality and with some very bad disruptions at some parts of the audio as well. I will continue with interviews throughout the summer so that I would have more material to work with and if I will decide to chose one of the stories from the interviews below then I'll go to rerecord the interview again to get a better audio quality. 




Thursday, 19 April 2018

Maya Workshop/Facial Animation 03/Adding Phonemes








I've added phonemes and individual shapes for the mouth, but I think that it still needs some improvements and little tweeks so I'll come back to it.