Friday, 5 May 2017

CG Artist Toolki: Maya Tutorials Submission Year 1

Introduction to Maya 2016
Modeling in 3D Softwear
Block Modeling
Texturing Part 1 - Common Shaders
UV Layout
One, Two and Three Point Lighting
Batch Rendering
Animating in 3D Softwear
Animation Part 1: Using Rigs
Animaion Part 2: Using Motion Paths
Animation Part 3: Using MEL
Animation Part 4: Dynamics

Modelling 1: Digital Sets
Part 1: Modelling
Part 2: UV Layout & Part 3: Lighting
Part 4: Texturing & Part 5: Final Composite

Lighting & Rendering:
Part 1: Mid Day
Part 2,3 & 4: Sunset, Romantic and Night
Part 5: Interior - Sunset

Modeling 2: HS & Organic:
Hard Surface Modeling Part 1,2 &3
Organinc Modelling Part 1 & 2
Organic Modelling Part 3
Organic Modelling Part 4 & 5

Visual Effects 1: Deformers:
Non-linear Deformers
Blend-Shapes & In-betweens

Visual Effects 2: Compositing:
Compositing 1 & 2: Light Rays vs. God (Deity) Rays & Illustrative Compositing

Texturing 1:
Networks (Double Sided Shader)
Networks (X-Ray Shader)
Networks (Rim Light Shader)
Networks (Rim Light Shader) Fixed
Networks (Reflectivity)
Tileable Textures Part 1 & 2
Intro to Substance Materials

Rigging & Skinning 1:
Biped Rigging Part 1 - Legs
Biped Rigging Part 2 - Spine
Biped Rigging Part 3 - Arms
Biped Rigging Part 4 - Neck & Head
Skinning 1: Interactive Weights
Skinning 2: Post Weights & Interactive Binding

Bonus Rigging Tutorials:
Techniques Part 1 - Pistons
Techniques Part 2 - Eyes
Techniques Part 3 - Can Exchange
Techniques Part 4 - Tails

3D Animation 1:
The Bouncing Ball Part 1 - On the Spot
The Bouncing Ball Part 2 - Travel & Rotation
Pendulum Swing - Settle & Rest
Chain - Secondary Action & Overlap
Toadstool - Squash & Stretch
Arm - Anticipation & Follow-Through
Felix Jnr Rig - Using Felix

Pre-visualisation 1:
Camera Part 1 - Custom Camera Rig
Camera Part 2 - Pan Shot
Camera Part 3 - Roll Shot
Camera Part 4 - Pitch Shot
Camera Part 5 - Dolly Shot
Camera Part 6 - Crane Shot 
Camera Part 7 - Distance Shot
Camera Part 7 - Distance Shots (continue)
Camera Part 8 - Coverage 1
Camera Part 8 - Coverage 2
Camera Part 9 - Camera Shake 
Camera Part 10 - Contra-Zoom

3D Animation 2: Lip Syncing:
Lip Syncing Part 1&2: Instalation, Jaw Bounce
Lip Syncing Part 3 & 4: Phoneme's, Tongue and Eyes

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